paradise • a pokémon adventure
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welcome


Established in July 2014, Paradise is a pokémon role-play community that’s all about getting back to the basics. With a simplified training system, we focus more on writing than grinding for levels. Join us today and begin your adventure in the Eden region!

information


Getting Started Setting Information Trainer Classes Game Mechanics Field Guide Eden League Rules & FAQ

updates


July 5 – Paradise's anniversary falls on the 20th, but we're kicking off the festivities early and celebrating all month long with some cool rewards and a special event, the Summer Sun Celebration! Cheers to three years! <3

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Training Log Wild Encounters Breeding Records Adoption Center Face Claims Player Directory Open Threads


Game Mechanics


tier system

General Explanation Rather than keeping up with numerical levels, we use a system of “tiers” to gauge individual pokémon in terms of strength. As a trainer’s pokémon advances into higher tiers, it can learn more powerful damaging moves and, if applicable, evolve. Keep in mind that this system is only intended to simplify things for us: the roleplayers. It’s a strictly OOC system, and therefore characters should not refer to tiers IC.

Comparative Strength Tiers provide a simple way of comparing pokémon strength in combat situations; however, they are not an absolute deciding factor. A pokémon of a higher tier is not always guaranteed to win against one of a lower tier. Elemental types still play into battle, as well as the use of strategy.

Bronze Tier Pokémon at Bronze Tier may use damaging moves no higher than 60 base power. They may learn up to one technical move (TM) and one move tutor move (MTM). Bronze Tier pokémon may not be evolved – with the exception of pokémon evolved from a baby stage.

Silver Tier Pokémon at Silver Tier may use damaging moves up to 90 base power and may learn up to 2 TMs and 2 MTMs. Pokémon with three evolutionary stages may evolve to their second stage.

Gold Tier Pokémon at Gold Tier may use damaging moves up to 120 base power and may learn up to 3 TMs and 3 MTMs. Pokémon with three evolutionary stages may evolve to their third stage, while pokémon with two stages may evolve to their second stage.

Diamond Tier Only the strongest of pokémon reach Diamond Tier. At this point, pokémon capable of mega evolution may unlock this ability. Move pools are no longer restricted by base power, and pokémon may learn up to 4 TMs and 4 MTMs.


tier boosts

General Overview Tier boosts may be acquired through four methods: posting IC, battling, volunteering, and participating in promos. All tier boosts must be recorded in the Training Log.

Posting Rewards Tier boosts may be obtained by “turning in” various amounts of IC posts on the Training Log. To boost a pokémon from Bronze to Silver, the player must turn in 25 posts. To boost from Silver to Gold, the player must collect an additional 50 posts. And finally, to boost from Gold to Diamond, the player must collect an additional 100 posts. You can view your character’s post count on their mini-profile. Our settings automatically exclude OOC posts from this number.

Battling Rewards When a pokémon battles (wild or trainer battle, win or lose), it earns experience towards a tier boost. For example, if you use your Bronze Tier pokémon to battle a total of 5 opponents, you can turn those in for a tier boost from Bronze to Silver. For it to reach Gold Tier, it would need to battle 10 additional pokémon – and 20 additional pokémon to reach Diamond Tier. If you capture the pokémon in a wild encounter, the encounter cannot be counted towards participation in a battle. And if you used more than one pokémon to defeat a wild pokémon, only the pokémon that dealt the final blow is eligible for reward.

Volunteering Rewards Members can also earn rewards for volunteering on the Wild Pokémon account. Because the rewards for battling and volunteering operate on the same scale (5-10-20), they are considered complimentary and can be combined in various amounts for tier boosts. See the Wild Encounters thread for details on volunteering.

Promo Rewards Occasionally the site hosts special promotional events. Sometimes these take the form of a giveaway in which pokémon or tier boosts are prizes, so always keep an eye out!

Use Restrictions Transferring tier boosts between your own characters is prohibited. The only exceptions are volunteering and promo rewards; in these instances, you will be able to choose which of your characters receives rewards. Also note that boosts cannot be donated to other players and may not be stored away for later use.


starter pokémon

Obtaining Starters In most cases, characters will enter the RP with pokémon already in their possession. How long a character has had these “starter” pokémon is up to the player to decide. Do note, however, that characters do not visit a lab in order to play out obtaining a starter.

Basic Rules Characters may start with A) a team of up to three Bronze Tier pokémon or B) one Silver Tier pokémon. There are no restrictions other than the pokémon cannot be legendary and cannot be evolved – unless the pokémon is Silver Tier and fits the required parameters. Players are free to choose genders and abilities, but moves must comply with the tier rules.

Baby Clause The only exception to the above rule concerns baby pokémon. If a pokémon has a baby stage, the player may choose to begin with the pokémon in this stage or in its evolved form. Baby pokémon may evolve at any point with no increase in tier.

Restricted Starters There is no “rare list” dictating pokémon that are off-limits. Feel free to choose whatever you like for your character, with the obvious exception of legendary pokémon. There are no restrictions on shiny pokémon, either.


pokémon moves

Move Pools A pokémon’s move pool is limited by its tier. The higher it advances in tiers the stronger damaging attacks it has at its disposal. Pokémon are not restricted to four moves, as in the video games. Instead, they may be given as many moves as they are capable of learning – and capable of using in their current tier. Use a Pokédex to determine what moves are available to your pokémon (We use the latest games as our reference: as of now, Sun & Moon). Even if a move is listed in the higher levels, if it is tier-appropriate, it can be applied to the pokémon. Non-damaging moves can be applied at any tier.

TMs & MTMs The number of technical moves (TMs) and move tutor moves (MTMs) a pokémon can learn is restricted by its tier, and the tier rules for BP of damaging moves still apply. Although we do use the latest Pokédex information for level-up moves, if a pokémon could learn a TM or MTM in any generation, it may be learned by that pokémon on Paradise.

Hidden Moves Hidden moves (HMs) were previously used as utility and transportation moves in the video games. As of the latest generation, they have been relegated to TM status instead. That being said, a pokémon does not need to know the various transportation-related HMs in order to carry its trainer around, move boulders, et cetera.

Egg Moves Egg moves may only be obtained through breeding on-site, and these moves are also subject to tier-based power restrictions. Even if a pokémon may hatch with a powerful egg move, it cannot use said move until it has reached the appropriate tier.

OHKO Moves In the interest of fairness, all one-hit knock-out moves (Fissure, Horn Drill, Guillotine, and Sheer Cold) are currently not permitted in battles on Paradise.

Move Reminder When browsing a Pokédex entry, you might encounter a pokémon with moves that are denoted with a hyphen or other character instead of a numerical level. These are “move reminder” moves, and while they can only be acquired by specific methods in-game, on Paradise they can be applied at will. Just keep in mind that tier restrictions for BP still apply.

Z-Moves Paradise currently does not incorporate the Z-Moves and Z-Rings introduced in the latest generation of the games. An announcement will be made if this changes in the future.


pokémon evolution

Normal Evolution Pokémon in the video games evolve through a wide variety of means: leveling-up, increasing happiness level, using a special items, and more. To simplify things, pokémon on Paradise evolve according to tier (See the tier section for specifics). Players may choose to roleplay their character using an evolution stone, for example, when the time comes, but from an OOC perspective only the tier increase is required.

Baby Pokémon Pokémon in the “baby” stage (Pichu, Riolu, et cetera) may evolve at any time without an increase in tier. In pokémon lines that have a baby stage, it is not counted as an evolutionary stage where tier increases are concerned. For example, Pikachu is considered the “base form” of its line and may evolve into Raichu once it reaches Gold Tier.

Mega Evolution If a pokémon is capable of mega evolution, it may be unlocked at Diamond Tier. There are no additional requirements, and players may assume that their characters have obtained the necessary items (Mega Ring, Key Stone, and Mega Stone). Due to the limitations of these items, a trainer may only mega-evolve one pokémon per battle. Mega evolution may occur in the same turn as an attack, and mega-evolved pokémon will not revert to their original forms if switched during battle.


battling pokémon

General Philosophy Battles on Paradise are meant to be as simple and straightforward as possible, focusing more on the writing aspect than on mathematics. Players should use their pokémon’s base stats for a rough idea of where their strengths lie (For instance, Pikachu has high speed but low HP), but you won’t find any HP bars or damage calculators around here.

Party Pokémon A trainer’s party may consist of as many pokémon as he or she can physically carry. However, six is the maximum amount that can be used in an official battle.

Battle Factors Type advantage, weakness, resistance, and immunity must be taken into account during battles (See here for a helpful chart). However, we disregard other factors such as pokémon natures and held items. While we do not count PP for moves, understand that using a powerful move multiple times should gradually weaken its power.

Taking Turns Battles are turn-based with each pokémon using one move per turn. All attacks must be open-ended, allowing the other party to state whether or not the move hits. Trainers may switch out pokémon during battle, but note that switching will use up a turn.

Accuracy & Dodges Each pokémon may dodge up to three times per battle. Protect and Detect do not count toward this total; however, using one of these moves means that the pokémon cannot make another move during that turn. Also, keep in mind that some moves always hit regardless of the user’s accuracy or the target’s evasion level.

Pokémon Abilities Each pokémon has a special ability. Usually, this is decided by a random number generator. However, when choosing starter pokémon, players decide abilities for themselves, and even “hidden” abilities are fair game. Some pokémon have an ability that does not translate well into roleplay; if this is the case, choose a different ability if possible or contact the admin to see how the ability might be handled.

Default Situations If a player does not post for three days (a full 72 hours) without a note of absence, the other party wins by default and the thread is rendered inactive unless the opposing party wishes to wait instead of claiming victory by default.


obtaining pokémon

Wild Encounters Wild pokémon for battle and capture are played by volunteers on the Wild Pokémon account. The admin will use the Random Event account to designate which pokémon has appeared (With help from a random number generator), and afterwards a volunteer can enter the thread and play the wild pokémon. For more information, visit the Wild Encounters thread.

Requesting Encounters To request a wild pokémon appearance, put a (!) at the beginning of your thread title and use the tag @[Random Event] in your post. The (!) makes it easy for volunteers to see your thread, and the tag sends an alert to the admin so that your pokémon can be generated quickly. Members may request an encounter once per week, per character. A new encounter may be initiated seven days after the date of the initial post in the previous encounter.

Choice Encounters Players may state the pokémon their character is seeking by putting “Seeking: Pokémon Name” in the subtitle of their thread. Players will have a 1-in-3 chance of encountering this choice pokémon. Otherwise, they will be assigned a random pokémon as usual. Only one pokémon or evolutionary line may be requested. For instance, you may request the Wingull/Pelipper line but not Wingull OR Buizel. Specific genders cannot be requested.

Capturing Process The usual method for capturing a pokémon involves battling it to the point that it is weak enough to be captured in a pokéball. If you intend for your character to catch a pokémon in a wild encounter, you should make it known to the volunteer by dropping hints (Such as having them take out an empty pokéball) or just stating it outright in your posts.

Befriending Pokémon Occasionally, a trainer may be able to befriend a wild pokémon and capture it without battling it. Nevertheless, the befriending process is still an effort and should last as long (Or perhaps longer) than a battle would.

Using Pokéballs Because Paradise does not utilize a shop/inventory system, players may assume that their characters have pokéballs on-hand if they so choose. Feel free to get creative with the type of pokéballs they use (Great Balls, Ultra Balls, Net Balls, Dusk Balls, etc.), but note that the Master Ball is obviously off-limits.

Default Situations If a wild pokémon volunteer fails to reply to an encounter for 3 days (a full 72 hours) without note of absence, the player may choose to defeat or capture the pokémon by default. On the other hand, if the trainer fails to reply for 3 days (72 hours), the wild pokémon will flee, and the volunteer earns the reward by default.

Encounter Limits A player is free to begin a new wild encounter with their character once seven days have elapsed since the start of their last encounter, even if said encounter is still in progress. However, a character may have no more than two encounters running concurrently in order to prevent our volunteers from becoming backlogged.

Official Captures A wild pokémon does not officially belong to a player/character until the encounter thread is complete. Therefore any “pending” pokémon may not be used to battle or breed, and they may not increase in tier until officially captured.

NPC Pokémon Wild pokémon used strictly for plot purposes can be played by anyone. Characters may even battle NPC pokémon; they just won’t be able to catch them or gain experience for defeating them.

Trading Pokémon Trading is another way of obtaining pokémon. Players may even give pokémon as gifts or swap pokémon eggs if they wish. This can be done IC or OOC. However, note that swapping pokémon between one’s own characters is prohibited.

Alolan Forms As these forms are unique to the Alola region, pokémon in their Alolan forms cannot be found in the wild in Eden but may be obtained as starters or through promos. Additionally, regular pokémon that can evolve into an Alolan form (Such as Pikachu and Exeggcute) may not evolve into that form if they were wild-caught in Eden.


breeding pokémon

Breeding Arrangements The arrangements for breeding can be made IC or OOC. Either way, players must make note of it on the Breeding Records thread. To keep things fair, only a single egg will be produced from each successful breeding.

Involved Parties Players may breed two of their own pokémon OR pair up one of their pokémon with a mate belonging to another player (With permission, of course). Either way, only one egg will be obtained per instance of breeding.

Egg Groups & Egg Moves Before attempting to breed, always check a Pokédex to make sure the egg groups of the two pokémon are compatible and to see if any egg moves can be obtained. Remember that at least one of the parent pokémon must know the move in question for it to be inherited as an egg move.

Baby Pokémon Parent pokémon are not required to hold special incense in order to have "baby" offspring – like Full Incense for a Snorlax to produce a Munchlax egg. If a pokémon has a baby stage, it will always be born in that stage.

Hatching Eggs Pokémon eggs may hatch whenever the player is ready. Feel free to hatch an egg immediately after receiving it or wait and allow it to hatch as an IC happening. Note that all newly-hatched pokémon begin at Bronze Tier. Gender (If applicable) is left for the player to decide.

Breeding Frequency Most pokémon can breed once every seven OOC days. However, the period of time is longer for some uncommon or rare pokémon. See the Breeding Records for details.

Multiple Characters At this time, players may not obtain an egg by breeding pokémon between two of their own characters.

Alolan Genetics When breeding two Alolan Form pokémon, the resulting offspring will always be Alolan Form as well. When breeding an Alolan Form pokémon with a regular version of that pokémon, the player(s) may choose whether the offspring carries on the “Alolan genes” or the “regular genes.”

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