Though she is rarely seen, Eostre is the true leader of Mira's crew. She is the eternal voice of reason, the infinitely patient mother...or maybe she's still just as lazy as when she could fit on Mira's shoulder. Regardless, the other Pokémon look to her for guidance and shudder to think what might happen should they cross her, especially now that she's reached her final stage.
She'd rather just relax and eat, though.
Moves: Ember, String Shot, Leech Life, Gust, Fire Spin, Whirlwind, Silver Wind, Flame Charge, Bug Bite, Flame Wheel, Take Down, Bug Buzz, Quiver Dance, Heat Wave, Rage Powder, Hurricane, Fiery Dance, Calm Mind, Flamethrower, Psychic
How things have changed. Thanks to Asriel's mentorship and his own hard work, Eastwood has learned to tame his anger, channeling it into making beautiful wildflower bouquets. His relationship with Mira has improved by leaps and bounds, with the two actually enjoying time together without the regrets of the past lingering over them like a sword.
Evolution has helped matters as well; Eastwood is more laid-back as a Sceptile, but he still knows when to get serious and how best to apply his anger for the greater good. He can still get a little out of hand at times, but those times are rare. Now if only he'd stop physically dragging Mira off to try new foods...
Moves: Night Slash, Pound, Leer, Absorb, Quick Attack, Mega Drain, Fury Cutter, Pursuit, Leaf Blade, Agility, Slam, Detect, X-Scissor, False Swipe, Quick Guard, Screech, Brick Break, Acrobatics, Grass Knot (max 120), Thunderpunch, Outrage
Lucina loves to battle. But it's very important to her that the battle be "right." She does everything by-the-book, no messing around or improvisation. Keep your stance wide, keep your body lower, all that jazz; every small facet of the battle is something for her to control. It's especially annoying when the opponent won't meet her exceptionally high standards and it usually leads to the total breakdown of the battle into shouting about proper foot position. (She gets into a lot of verbal matches with Eastwood because of this.)
The winning isn't as important to her as the method. Of course, she believes steadfastly that following all the forms perfectly will always lead to victory. That doesn't always pan out, but her faith is iron-clad.
Foresight, Quick Attack, Endure, Counter, Feint, Force Palm, Copycat, Screech, Metal Sound, Bone Rush, Quick Guard, Me First, Aura Sphere, Calm Mind, Heal Pulse, Dragon Pulse, Extremespeed, Shadow Claw
, Water Pulse
, Ice Punch
Battle Credits: x x
Njord, unlike some of the other members of the team (Eastwood), is a cautious fellow. He takes his time, and his nervous side seems to come out when pressed too far. Seeing as how he's only really interacted with Lucina, it's hard to say how well he'd get on with some of the calmer members of the team.
Now that Njord has evolved--much to Mira's surprise--to a Kingdra, he's much more comfortable around some of Mira's other, older Pokémon. The increase in size has certainly helped, but he also thanks Lucina a lot for her slow, careful introductions between Njord and the other Pokémon. They've become very close friends, though he's still not 100% sure about the whole "carrying Mira over water" thing. A Lapras would be better suited to that, right?
Moves: Hydro Pump, Yawn, Water Gun, Smokescreen, Leer, Bubble, Focus Energy, Agility, Twister, Bubblebeam, Brine, Agility, Dragon Pulse, Dragon Dance, Rain Dance, Ice Beam, Surf
Asriel is a florist by trade. Particularly fond of grasses and weeds, they are always interested in cultivating new and "interesting" arrangements. In addition to being careful with their arrangements, Asriel is just as careful with their words.
Asriel originated in the Asphodel Meadows and came to know Mira and, particularly, Eastwood, and somehow became a teacher of sorts in building the arrangements. Their companionship seems to be having an interesting effect on the Grovyle...
Moves: Pound, Astonish, Defense Curl, Mud Slap, Roll Out, Shadow Punch, Iron Defense, Mega Punch, Magnitude (max 90), Night Shade, Curse, Grass Knot (max 90)
FEMALE ■ LEVITATE
For once being such a small thing, Zuppa is now quite large and very much in charge, answering to none save for Eostre. Whether by pen or sword--or wing or claw or tail, whatever, she isn't picky--she will make herself heard, and her days of being easily penned up inside her Poké Ball are long gone. (Or so she imagines; it's actually a lot harder to avoid being returned to a Poké Ball than one would imagine.)
Still, the freedom that flight brought her as a Vibrava has mellowed her attitude ever so slightly; she's still likely to give Mira a fright when the mood strikes, but she is less ornery and more...she would like to think "sassy," personally.
Moves: Sand Attack, Bite, Feint Attack, Bide, Mud-Slap, Bulldoze, Sand Tomb, Rock Slide, Supersonic, Screech, Feint, Earth Power, Dragon Tail, Earthquake, Bug Buzz, Dragon Breath, Sandstorm, Uproar, Dragon Rush, Hone Claws, Roost, Thunder Punch
Nazca was a surprising find in a local adoption center; the workers there seemed surprised that such a strange Pokémon had lasted as long as it had there, and indeed the Sigilyph had appeared wilted until Mira had stumbled upon her. Perhaps most surprising--for Mira, anyway--was that, despite being, by all technicalities, a bird, Mira felt no fear around the Pokémon.
Which was rather fortunate, because Nazca seemed quite frightened of her at first. She's slowly starting to warm up, but she prefers to spend time in the tent, away from prying eyes. Both Asriel and Eastwood--wonders be, Eastwood of all Pokémon--have tried to make inroads to becoming friends with her, but success is slow.
Moves: Gust, Miracle Eye, Hypnosis, Psywave, Tailwind, Whirlwind, Air Cutter, Light Screen, Reflect, Mirror Move, Gravity, Cosmic Power
Moves: Shadow Ball, Dark Pulse, Confuse Ray, Hypnosis, Nightmare