paradise • a pokémon adventure


Established in July 2014, Paradise is a pokémon role-play community that’s all about getting back to the basics. With a simplified training system, we focus more on writing than grinding for levels. Join us today and begin your adventure in the Eden region!


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 Mira Argentum, Plumeria Jungle Gym Leader
Mira Argentum
 Posted: 11/2/14, 10:52 am
244 posts
Pokémon Trainer


Tall, dark, and handsome: those are the words frequently used--however misapplied they may be--to describe Mira. Though she is rather tall at a scant six feet, her only claim to "dark" is a long mass of dark brown hair that tumbles haphazardly down her back when she doesn't take the time to pin it back. Nor does she know where people get the "handsome" part; her wide eyes (almost constantly framed with glasses to counteract her fading eyesight) and strong jaw give her a boxy, sharp contour. But, she tells herself, she isn't here to look pretty; she's here to find ruins. Someone once described Mira as "tall, dark, and handsome." Predictably, she corrected them, saying, "Tall and sunburned, maybe." Mira towers over most others at six feet tall, an unfortunate problem when it comes to cave navigation as every inch you don't have can mean the difference between fitting in a small space or not. She had to give up true cave spelunking early in life.

She rarely does anything with her dark brown hair, just past shoulder length, except to occasionally pin it back to keep it out of her way. Long hair, amazingly, has been less trouble for her than short hair, which more often than not looks like a very startled Qwilfish. So long hair it is, rounding out a boxy face with wide eyes that are almost constantly framed with glasses. (She has contacts. She doesn't use them. Glasses get the job done.)

Mira keeps things simple, all the way down to her wardrobe. Simple tees and tanks, pocket-heavy cargoes, and boots or trainers make up the most of her wearables, though she reckons she still has a Kalos University sweater or two laying around somewhere. There's also at least one aging old gown wedged at the bottom of her trunk, last seen when she got her doctorate. Good luck getting that old thing out into the open.
This is what Mira loves most: dirt and dust and old, broken things. She loves the exploration aspect of archaeology and anthropology and devotes most of her time to scouring ruins for new objects to observe and record. Her work over the years has helped her to develop a keen eye, even if it's getting a little harder for her to see without her glasses. But she rarely misses anything. Of course, she tends to be a little single-minded at times, so once she's locked onto a particular observation, she'll tend to ignore everything else around her, to her detriment.

That said, with her nose in the soil and in her books, she doesn't have much time to devote to living people. She occasionally puts forth the proper effort and she's always excited to share her passions, but most of the time she just can't be bothered. She's not shy about it, either; she will gladly tell off anyone interrupting her work or distracting her from her goal. And yet she'll spend hours upon hours talking about the latest archaeological dig, the latest theory on former ways of living, or--and she's kind of embarrassed to admit it--a simple arrowhead a child found in the mud that can transform into a whole story about the life of an ancient people.

It's a wonder she never went into teaching, what with her love of sharing knowledge, but it's not for lack of basic people skills. She can be diplomatic, understanding...whatever, really, is required of her. She might quietly gripe about how much easier it is to talk to dead people rather than the living--far fewer variables to account for--but she can do it. She'd just prefer to talk about her own interests and feels somewhat lost delving into topics she isn't familiar with.

Above all, she's focused. She knows precisely what she wants--for the most part--even if it isn't always the best for her. She isn't interested in sabotaging anyone else on the ladder to ancient knowledge, though. Being a jerk doesn't make colleagues; it just makes you a jerk.
Mira was raised in Wisteria Town, and she would oftentimes run off to Amaranth to explore the forest. Her hometown was "cool" in a sense--it looked so old-worldy--but the forest was even more so. It was in that forest that she first found what looked like a carefully shaped rock, pointed on one end and blunt on the other. She was so excited that she ran straight into a tree and knocked herself out. When she awoke, she was surrounded by very unhappy-looking Swellow, and her scream only agitated them further into ruffling their wings wildly and screeching.

Eventually her mother found her and carried her home, but the experience with the Swellow stuck with her, and birds of all shapes and sizes have ever since frightened her in ways great and small. (She wouldn't call it a phobia, though; more of an aversion. That is easily remedied by never seeing a bird ever.)

Her mother encouraged her interest, even going so far as to take her to Plumeria for a whole week to see the jungle. The ruins had just entered the whispers of the locals, and they had Mira completely jazzed up to find them. She never did, of course; not as a child, anyway. It would be many years later before she'd come back to Plumeria to seek out what she viewed as her childhood right: the complete exploration of the Plumeria Ruins.

Eventually she was shipped off to Kalos and later Hoenn for university, and she immediately threw herself into the archaeology and anthropology departments. A near-decade of schooling later and she emerged with a shiny new "Dr." in front of her name, with an expectation that she would continue to search and research, write and publish. It wasn't quite what she pictured her life to be--something she found herself saying again when she'd scaled Mt. Coronet in Sinnoh--but it was good all the same. She couldn't ask for better.

But after so long--after teaching and traversing--she began to miss Eden, and she could sense the ruins calling her. She's been in Eden for four years now, carefully working her way through Plumeria at different times, but never has she entered the ruins.


But not for lack of trying! She's been hard at work putting together a potential team to explore the deepest part of the ruins, where no excavation team has yet gone. With little support from local scientists--no doubt they wanted to beat her to the punch--she's been forced to find talent in the field. Thus far she has a few promising candidates, but much work is yet to be done.

Not to mention Gym duties always manage to get in the way. Challenges have been infrequent of late, but the breed of Trainer visiting her Gym are always prepared--some would say over-prepared--and force her to consider the many ways in which she neglects her study of proper Gym Leadership.

It's also forced her to come to terms with a horrifying thought: her skills with Pokémon are even worse than with living humans. She's patched things up with Eastwood, her Grovyle, but a recent trade has left her with a Trapinch that simply won't put up with Mira's negligence. She never thought of herself as negligent, but after the falling-out with Eastwood--and accidentally spilling her story to a fellow Gym Leader--she's had to think harder about how she approaches and treats Pokémon.
I have no idea what to put here. Go read the other sections.
made by gimmick on gs
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Mira Argentum
 Posted: 11/3/14, 11:05 pm
244 posts
Pokémon Trainer

Though she is rarely seen, Eostre is the true leader of Mira's crew. She is the eternal voice of reason, the infinitely patient mother...or maybe she's still just as lazy as when she could fit on Mira's shoulder. Regardless, the other Pokémon look to her for guidance and shudder to think what might happen should they cross her, especially now that she's reached her final stage.

She'd rather just relax and eat, though.

Moves: Ember, String Shot, Leech Life, Gust, Fire Spin, Whirlwind, Silver Wind, Flame Charge, Bug Bite, Flame Wheel, Take Down, Bug Buzz, Quiver Dance, Heat Wave, Rage Powder, Hurricane, Fiery Dance, Calm Mind, Flamethrower, Psychic

How things have changed. Thanks to Asriel's mentorship and his own hard work, Eastwood has learned to tame his anger, channeling it into making beautiful wildflower bouquets. His relationship with Mira has improved by leaps and bounds, with the two actually enjoying time together without the regrets of the past lingering over them like a sword.

Evolution has helped matters as well; Eastwood is more laid-back as a Sceptile, but he still knows when to get serious and how best to apply his anger for the greater good. He can still get a little out of hand at times, but those times are rare. Now if only he'd stop physically dragging Mira off to try new foods...

Moves: Night Slash, Pound, Leer, Absorb, Quick Attack, Mega Drain, Fury Cutter, Pursuit, Leaf Blade, Agility, Slam, Detect, X-Scissor, False Swipe, Quick Guard, Screech, Brick Break, Acrobatics, Grass Knot (max 120), Thunderpunch, Outrage

Lucina loves to battle. But it's very important to her that the battle be "right." She does everything by-the-book, no messing around or improvisation. Keep your stance wide, keep your body lower, all that jazz; every small facet of the battle is something for her to control. It's especially annoying when the opponent won't meet her exceptionally high standards and it usually leads to the total breakdown of the battle into shouting about proper foot position. (She gets into a lot of verbal matches with Eastwood because of this.)

The winning isn't as important to her as the method. Of course, she believes steadfastly that following all the forms perfectly will always lead to victory. That doesn't always pan out, but her faith is iron-clad.

Moves: Foresight, Quick Attack, Endure, Counter, Feint, Force Palm, Copycat, Screech, Metal Sound, Bone Rush, Quick Guard, Me First, Aura Sphere, Calm Mind, Heal Pulse, Dragon Pulse, Extremespeed, Shadow Claw, Psychic, Water Pulse, Ice Punch

Battle Credits: x x

Njord, unlike some of the other members of the team (Eastwood), is a cautious fellow. He takes his time, and his nervous side seems to come out when pressed too far. Seeing as how he's only really interacted with Lucina, it's hard to say how well he'd get on with some of the calmer members of the team.

Now that Njord has evolved--much to Mira's surprise--to a Kingdra, he's much more comfortable around some of Mira's other, older Pokémon. The increase in size has certainly helped, but he also thanks Lucina a lot for her slow, careful introductions between Njord and the other Pokémon. They've become very close friends, though he's still not 100% sure about the whole "carrying Mira over water" thing. A Lapras would be better suited to that, right?

Moves: Hydro Pump, Yawn, Water Gun, Smokescreen, Leer, Bubble, Focus Energy, Agility, Twister, Bubblebeam, Brine, Agility, Dragon Pulse, Dragon Dance, Rain Dance, Ice Beam, Surf

Asriel is a florist by trade. Particularly fond of grasses and weeds, they are always interested in cultivating new and "interesting" arrangements. In addition to being careful with their arrangements, Asriel is just as careful with their words. Asriel originated in the Asphodel Meadows and came to know Mira and, particularly, Eastwood, and somehow became a teacher of sorts in building the arrangements. Their companionship seems to be having an interesting effect on the Grovyle...

Moves: Pound, Astonish, Defense Curl, Mud Slap, Roll Out, Shadow Punch, Iron Defense, Mega Punch, Magnitude (max 90), Night Shade, Curse, Grass Knot (max 90)

For once being such a small thing, Zuppa is now quite large and very much in charge, answering to none save for Eostre. Whether by pen or sword--or wing or claw or tail, whatever, she isn't picky--she will make herself heard, and her days of being easily penned up inside her Poké Ball are long gone. (Or so she imagines; it's actually a lot harder to avoid being returned to a Poké Ball than one would imagine.)

Still, the freedom that flight brought her as a Vibrava has mellowed her attitude ever so slightly; she's still likely to give Mira a fright when the mood strikes, but she is less ornery and more...she would like to think "sassy," personally.

Moves: Sand Attack, Bite, Feint Attack, Bide, Mud-Slap, Bulldoze, Sand Tomb, Rock Slide, Supersonic, Screech, Feint, Earth Power, Dragon Tail, Earthquake, Bug Buzz, Dragon Breath, Sandstorm, Uproar, Dragon Rush, Hone Claws, Roost, Thunder Punch

Nazca was a surprising find in a local adoption center; the workers there seemed surprised that such a strange Pokémon had lasted as long as it had there, and indeed the Sigilyph had appeared wilted until Mira had stumbled upon her. Perhaps most surprising--for Mira, anyway--was that, despite being, by all technicalities, a bird, Mira felt no fear around the Pokémon.

Which was rather fortunate, because Nazca seemed quite frightened of her at first. She's slowly starting to warm up, but she prefers to spend time in the tent, away from prying eyes. Both Asriel and Eastwood--wonders be, Eastwood of all Pokémon--have tried to make inroads to becoming friends with her, but success is slow.

Moves: Gust, Miracle Eye, Hypnosis, Psywave, Tailwind, Whirlwind, Air Cutter, Light Screen, Reflect, Mirror Move, Gravity, Cosmic Power

Data unknown.

Moves: Shadow Ball, Dark Pulse, Confuse Ray, Hypnosis, Nightmare

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Mira Argentum
 Posted: 9/1/15, 11:06 pm
244 posts
Pokémon Trainer

gym team: bronze

Data unknown.

Moves: Absorb, Growth, Astonish, Bide, Mega Drain, Ingrain, Feint Attack, Sweet Scent, Toxic, Synthesis, Clear Smog, Rage Powder, Spore, Substitute

Data unknown.

Moves: Tackle, Foresight, Quick Attack, Double Team, Sonic Boom, Detect, Supersonic, Pursuit, Ancient Power, Hypnosis, Wing Attack, Screech, Flash

Data unknown.

Moves: Tackle, Harden, Sand Attack, Rock Blast, Mud Slap, Iron Defense, Smack Down, Stealth Rock, Sandstorm, Bulldoze

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Mira Argentum
 Posted: 3/11/16, 09:37 pm
244 posts
Pokémon Trainer

gym team: silver

Data unknown.

Moves: Bestow, Natural Gift, Leer, Gust, Growth, Razor Leaf, Sweet Scent, Stomp, Magical Leaf, Whirlwind, Leaf Tornado, Air Slash, Body Slam, Synthesis, Sunny Day, Energy Ball

Data unknown.

Moves: Tackle, Leer, Horn Attack, Endure, Feint, Aerial Ace, Chip Away, Counter, Fury Attack, Brick Break, Pin Missile, Take Down, Reversal, Toxic, Rock Slide

Data unknown.

Moves: Tackle, Harden, Confusion, Rock Throw, Fire Spin, Rock Polish, Psywave, Embargo, Rock Slide, Cosmic Power, Psychic, Heal Block, Wonder Room, Sunny Day, Light Screen

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Mira Argentum
 Posted: 3/11/16, 09:53 pm
244 posts
Pokémon Trainer

gym team: gold

Data unknown.

Moves: Astonish, Constrict, Acid, Ingrain, Confuse Ray, Ancient Power, Brine, Giga Drain, Gastro Acid, Amnesia, Energy Ball, Stockpile, Spit Up, Swallow, Wring Out, Stone Edge, Substitute, Flash, Stealth Rock

Data unknown.

Moves: Scratch, Harden, Mud Sport, Water Gun, Fury Cutter, Smack Down, Metal Claw, Ancient Power, Slash, Brine, Crush Claw, X-Scissor, Protect, Rock Blast, X-Scissor, Aerial Ace, Brick Break, Aqua Tail

Data unknown.

Moves: Tail Whip, Tackle, Roar, Stomp, Bide, Stealth Rock, Bite, Charm, Ancient Power, Dragon Tail, Crunch, Dragon Claw, Thrash, Earthquake, Rock Slide, Hone Claws, Swagger, Stone Edge, Superpower

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